UX design

Week 1- Week
Guan Wee Lun/0364012
UX Design/Bachelor of Design in Creative Media

Lectures

Week 1

Briefing
  • UX design are more on user research
    • Not only as apps, its on enhancing user experience
  • Most of the work is more on group work

Week 2

Introduction to UX design

Good Design vs Bad Design

Good design is actually a lot harder than poor design
  • Bad design don't reflect user needs, however good design predict the user journey
The Norman Door
  • Discoverabilities
    • Feedback
  • User Centered design
  • Make a design that don't need to explain is better
    • It should be suit to human nature action
Measure experiences
Impact
  • How much impact to it
Frequency 
  • How often it happens
Master
  • How easy to access it
Effort 
  • How much effort to take
Resource
  • How much resource to use it
    • Example such as time, money
Characteristic of a good experience
  • Usable
    • Design, structure and motive for user easily
  • Equitable
    • An equitable product is designed so that user with diverse backgrounds and abilities are able to use it
  • Enjoyable
    • An enjoyable product design makes the user happy
  • Useful
    • A product that solves the problem

Week 5

Design Thinking

Synthetize research to make sense of it for the design

What to do with data

  • Even it out
    • scatter the sources on the same level
  • Spread it

  • Find patterns
  • Find outliers

Why synthetizing

  • Funnel it down
  • Make sense of it
  • Find the root cause

When

Volume too high
Hard to grasp
too long to navigate

Affinity Map

A research method to designed to reveal themes and insights from large set of qualitative data
A thinking too to find new connection and links between different ideas
A discussion support to help a team share and articulate around a common idea

Splitting Notes

1 idea per note=divide and rewrite the notes to fit the format
try to keep one main idea per notes
and, but, then, so..., almost always indicate a way to split a note

Control Chaos

1 colour per user

Split or merge groupings

Name Theme/grouping

Ideation

  • Process of generating ideas and solution
  • involves divergent(open) and convergent(closed down) thinking
  • can be express via graphical, written, or verbal methods

What to do while ideation

  • Stretch mind and re frame the problem
  • explore new direction and POV to help personas
  • steps back from the literal approach
  • Find features and solutions that address the root cause of problem
  • build collaboration with stakeholder

HMW question

  • Leads creative answer
  • spark imagination
  • create fiction
  • excite team
Flip it around
make the good better
question it all
remove the bad

brainstorming

Team brainstorming

Brainstorming Guidelines

Main guideline is = there are no bad idea
  • Quantity over quality
  • Do not hang on to a single idea
  • There is no bad idea
  • "yes and..."
  • let everyone speak
  • if possible, do not explain

Week 6

What's a stakeholder

Stakeholder map
to identify relationships of all the stakeholder
  • create what is directly InTouch with

Why Synthetizing

This is to volume down the response, what was the best point inside the response
Then, question and find out what the reason behind all the response
Make it able to share it to other 

Affinity mapping

A thinking tool to make connection
and it's a good tool to groupwork
Grouping by user perspective, so the theme should be talk like the user not by professional tone that bring with emotion 
Problem to user

Persona

Persona, the social mask we wear to navigate the external world—crafted to impress others while concealing our true inner self - Carl Jung
Represented by the voice of the speaker

What is User Persona

A super user, an archetype created from the best bits of your user interview
Design for majority of the people you targeted
Persona are tools to create emphasize

Persona Example

it is to convey message to other
  • Its need to create clean and simple to scan, it should be presentable
to create example of the target audience

Keep them alive

  • Print them out
  • mention them in place of user
  • refine and evolve them
  • keep it a group work

Creating Persona

It should be scannable
Same style for the persona, same layout is better, it serves only for content
  • Mastery
    • apps for user from beginner to expert
  • Frequency
    • By identifying the needs, once or always
  • Make them normal
  • Make them local
  • give them problem
In general, we need three personas
  • 1x main persona
  • 2x secondary persona

Scenario

  • Who is the persona
  • what do they want
  • why do they want
  • what goes in their way
Keep it short

Week 7

User Journey Map

My journey has been balanced between order and chaos
  • User journey map is between Time and emotion of the user
  • Mapping the extreme in the user journey map, high extreme and low extreme
  • What is the most impactful way
Types of Journey Map
  • retrospective
    • How user r currently doing things before your app helps them
  • Prospective
    • How user will do things in future with your app helping them

Subjectivity

  • Compare between two users of the same activity
Figure User Journey Map exercise

Week 8

UX documentary


Don't assume anyone know your thing
Assume everyone don't want to read
Spread it

Suggestion for improvement
  • it should be the last part of the presentation
find a way to present the user journey map, how might we help the persona

Ideation

One idea lights a thousand candles."
  • Process of generating idea and solutions
  • it involves divergent and convergent thinking
  • It can be involved via graphical, written, or verbal methods
    • It arises from past or present knowledge, experience
  1. Identify
  2. Brainstorming
  3. Develop & refine

Why Ideate?

  • Stretch minds and reframe the problem
  • Explore new direction and point of views to help personas
  • Step back from the literal approach
  • Find features and solution to address the root causes of the problem
  • Build collaboration of root causes

How Might We

  • This is to link to solution mindset
  • Question and answer to problem statement
  • To receive creative answer
  • The answer assumes the solution doesn't exist

Feature Prioritization

A product that tries to do anything, turn out noting
Mascow Chart
Must
Should
Could
Won't

MVP

Incremental design

not part by part, is by functional and needs

Week 8

Project management

  • With specific goal and timeline
  • To keep on track
  • Archive project goals within constraints
  • Risk/Benefits

Planning

  • Roadmap outlining project goals, timeline, budget, risk assessments
  • MVP
    • Define the most important and what is additional

Execution

  • Measure the quality

Framework: waterfall

What can be done before other, what cannot

Agile

Iterative Process

Lean

  • Reducing waste
    • improve efficiency
    • maximize value
Smart Goal
  • Specific
  • Measurable
  • Achievable
  • Relevant
  • Time Bound
Raci Framework
  • Responsible
  • Accountable
  • Consulted
  • Informed

Week 10

Presentation - 15 minutes

How long do it take
Show before after

Choices



Exercise


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