SELF LEARNING - UNITY

 27.01.2025
UNITY ENGINE LEARNING

PROGRESS

User Interface


  • Panel below is the asset part, file/font/3d asset etc

  • The second panel: Hierarchy as all of the stuff in the scene, example as menu


  • Game object as an invisible container, it has a position, rotation, and a scale in space, can fill this container with my component
  • Third panel which is the inspector, as to see and change, position, rotation and scale under transform.
  • physics and programing code
    • more component into physic boject

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