Advanced Animation - Exercise

24.08.2024 - 15.10.2024/Week 1 - Week 4
Guan Wee Lun/0364012
Advanced Animation/Bachelor of Design in Creative Media
Exercise

Lecture

Week 1/24.09.2024 

~Module Briefing~
Advanced Animation is combination of Animation Fundamentals class and 3D modelling class, Transferring the 12 principles of animation by Alan Becker from 2D basic animation to 3D animation.

Most of the assignments of this module will be on 3D animation only which is Rigged Character, Rigged Ball, Background + Aoto.

2D animator (SKILL)
-Drawing through Adobe Animate, Toon boon Harmony, Kinta, Procreate
-Spacing through Timing chart.

3D animator (SKILL)
-Character Posing
-Animation Content
-Spacing through Graph Editor
    -Contant
    -Linear
    -Slow out
    -Slow in

  • W1-Blender (v3.6 long term support) (v4.2 LTS - Character Ringing Problem)
  • W2
    • timing
      • Key - drawing 2d in 2d
    • Spacing
      • Slow in, Slow out, Constant/even
      • Timing Chart
    • Arc
      • Motion path
        • Realtime
        • Blender - Update with every changes
  • Exercise
    • Ball Bounce - Soccer ball (normal)
    • Different Weight
      • Light - Table ball
      • Super Ball - Balloon/Beach Ball
      • Heavy - Bowling Ball
    • Squash and Stretch + tail
      • Presence volume
  • W3
    • Fluidity
      • Timing
      • Spacing
      • Arc
    • Flexibility
      • Drag
      • Follow through Overlapping
  • W4
    • Exercise 3
      • Clarity
        • Good Pose
          • Sihoutle
          • Contuaposto
          • Weight & Balance
          • Avoid Twinning/Parallel
      • Character Ringging
        • Pose
          • Emotion
            • Happy
            • Sad
            • Anger
        • Animation Control
        • Bone
      • Kinematic
        • FK (Foward Kinematic)
          • Through Rotation
        • IK (Inverse Kinematic)
          • Through straight line
      • Light - Sad
      • Rendering
  • W5
    • Project 1 (Walk Cycle)
      • Layout (Cinemetrophy)
      • Animation Control
      • Animate 
    • Insert Key Or Keyframe
      • Blocking 
      • Pose to Pose
    • Interpretation - Graph Editor
      • Polishing
      • Straight Ahead
  • W6
    • JUMP
    • Animation Redone - standard
      • Timing
      • Action Clarity
        • Big Anticipation
        • Big Follow Through 
      • Flexibility
        • Drag
        • Follow Though & Overlapping
      • Hold
        • Complete
        • Monigold
          • Anticipation
          • Follow though
  • W7 - W9
    • Action Animation
      • Planning
        • Video Reference
          • Key
          • Extreme
          • Breakdown
          • Insetuan
      • Blocking
        • Timing extreme
        • Breakdown
      • Linear
      • Spine
        • Splining
          • Interpolator
        • Polishing
          • Slow in
          • Slow Out
          • Interpretation
    • Performance Animator
      • Dialogue
        • Story
        • Activity
        • Voice over
          • Timing
      • Lip Sync
        • Richard William
        • Animator Survival Kit by Alan Becker
The Best lip syne is without lip sync
  • Slowly
    • Gesture
    • Lip Sync
  • Fast

Week 2/01.10.2024

Bouncing Ball Animation

  • We animate based on the 12 principles of animation by Alan Becker
  • Timing, spacing, arc 
    • Technique 1: For 2D animation, we need to draw for each frame or sequential images
    • For 3D animation, we just need pose the rigged object or character (3D model) using control
      • treat the pose like a drawing
    • Technique 2: Modern technique to animate the drawing using rigging method
    • create an image library
      • a hierarchy
      • set pirate point
      • animate like a puppet
    • FK vs IK
  • Timing
    • Duration of object from A to B (Second/Frame)
      • mostly 24 fps in animation
    • Extreme is the location A and B
    • Breakdown is between the extreme A to B
    • There is a slow out for bouncing ball action in between on Extreme A to Breakdown
    • There is a constant speed in between of Breakdown to Extreme B for bouncing ball
  • Spacing
    • Slow out (acceleration)
    • Slow in (deceleration)
    • constant speed (remain the average speed)
    • control
    • transform value
      • position
      • rotation
      • scaling
    • Set key
      • save the value on specific frame on the timeline
      • frame 1
        • frame X1:0 unit
        • frame Y1:5 unit
        • Frame Z1:10 unit
      • Frame 25
        • X:0 unit
        • Y:5 unit
        • Z:0 unit
  • Arc
  • 3D modeling
    • Object mode
      • Bone system
        • object mode
          • position
          • rotation
          • scale
        • edit mode
          • set bone position
        • pose mode
          • deform the object
        • with bone system, it can be deformed do such as bending object.
        • for the bone system, the circle ball on the top and below is called Joint, and the cylinder shape in between call bone
        • the parent bone is the first one
    • Edit mode

Week 3/08.10.2024

Flexibility

normal to squash & stretch

  1. shape
    1. drag to static to moving
    2. stretch
    3. continue to contact with ground
  2. appendage
    1. jointed point
      1. tail
      2. hair
      3. onion

Tutorial 

Squash and stretch

By adding dragging the location of the top rig or bottom (the green circle line), it can change the ball size to squash and stretch and adding rotation by Y to let the ball follow the arc for more flexibility.
Adding some rotation in the Body rig (red circle) and need to add one more frame as we have just added one more frame to add the squash when the ball contacts the land.

Figure 1.1 Stretch

Figure 1.2 Squash

Week 4/15.10.2024

Tutorial

Flexibility

Master/root control.

Disable copy rotation to make the bone transform individually.
Usually, the timing will be needing as 24 fps in the center, use the average like 12fps, 6fps,3fps, use the mid point for easy calculation

Week 5/22.10.2024

Kinematic
Ik: Inverse Kinematic
Fk: forward Kinematic


Instruction



Exercise

Exercise 1


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