Animation Fundamentals - Exercise

23.04.2024 - 28.05.2024/Week 1 - Week 6
Guan Wee Lun/0364012
Animation Fundamentals/Bachelor of Design in Creative Media
Task 1: Exercise

List 


Lectures

Week 1 23.04.2024

~Briefing~

Brief about the 10 principles that we need to learn before making an animation, and the project break down for our final project, giving us preferences of our final project as a guidance of what to do for this module 

Week 2 30.04.2024

Animation Principles ~ Fluid and Flow~

Frame Rate

24 Fps = Film ( Cinema )
    -Projector
    -Digital
25 Fps ~ 30 Fps = Video
    25 Fps PAL Mostly in Malaysia
    Analogue TV 4:3
    Digital TV 16:9
        Standard HD 720p 1280:720
        Full/Ultra HD 2K (1080p) 1920 x 1080
"Size can be consider as Academy, Cinematric,2K, 4K"
Play Back
-VLC
-Media Player
-Quick Time
-Mp4

Timing

~ Duration of Action ~
Pause or Hold can be considered as a full stop or a comma in a sentence
More drawing to be slow in animation
less drawing to be quick in animation

Spacing

Slow In
Slow Out

Timing chart
On 1 need a lot of drawing
On 2 is the ideal
On 3

number of drawing can be adjust by the amount of plot in

ARCS

ARC is the curve path of the animation that can be accelerate or decelerate to

Week 3 14.05.2024

Squash & Stretch

  • By adding squash & Stretch. it show the material and motion.
  • The rules of Squash & Stretch should preserve the volume of the object


Instruction


Task 1

Exercise 1 - Bouncing Ball Animation

Requirement:

  1. Using OpenToonz to animate normal weight with moderate timing of bouncing ball (Soccer ball).

  2. Applying the animation principles that you have learned on Week 2, Timing, Spacing, Slow in & Slow out and Arcs is required.

  3. You may refer to any bouncing ball video to get the sense of the right timing.

  4. The required frame rate is 24fps, 16:9 aspect ratio with resolution of 1280 x 720 (HD 720p)


  1. The final animation should be animated on ‘2’ with clean up stroke and output as .mp4 format.


  1. Upload progress in your e-portfolio and update the link on MYTIMES platform as submission.


  1. Attach the OpenToonz file for animation feedback.


  1. Deadline for submission is by the next class on Week 3 (Sunday)


Progress

Figure 1.1 Progression 1 Stage
First I set up the stage with a line that let the ball to bounced on.

Figure 1.2 Progression 2 ball
Next I draw a highlighted green ball

Figure 1.3 Progression 3 line arc
Next Set up the movement path for the ball to bounced.

Figure 1.4 Progression 4 framing
set up the same timing for the line art and line stage as it's not moving for every frame


Figure 1.5 Progression 5 Framing for ball
Next set up the movement of the basic as reaching the line and bouncing the top.


Figure 1.6 Progression 6 frame
Lastly, add frame to make it move and animate on 2.

Submission 


Figure 1.7 Submission 1

Final Submission (Exercise 2)



Figure 1.6 Submission 2(Final Submission)




Task 2

EXERCISE 2: BOUNCING BALL WITH TAIL ANIMATION


  1. Using OpenToonz, you are required to animate a bouncing ball by applying squash and stretch principles that show elasticity of the material and giving it a life as a character through pose to pose animation method. Attached to the squashy and stretchy ball is a tail which you need to show its flexibility of motion by applying the principles of Drag, Follow Through and Overlapping action through a straight ahead animation method.


  1. Applying the animation principles that you have learned on Week 2, Timing, Spacing, Slow in & Slow out and Arcs is required as part of the process.

  2. You may refer to any bouncing ball video to get the sense of the right timing.

  3. The required frame rate is 24fps, 16:9 aspect ratio with resolution of 1280 x 720 (HD 720p)


  1. The final animation should be animated on ‘2’ with clean up stroke and output as .mp4 format.


  1. Upload progress and final work on your e-portfolio and update the link on MYTIMES platform as submission.


  1. Attach the Adobe Animate  file for animation feedback.


  1. Deadline for submission is by the next class.




Progress

First of all, applying the principles of Squash and stretch to exercise 1.

Figure 2.1 Progress 1( Stretch)
By applying stretch into the movement of the ball falling down, it made the ball to look faster and more like a ball.
Figure 2.2 Progress 2( Squash)
Applying squash into the movement of hitting the grown to made it as a ball, and show the material of the object is a normal ball.

Figure 2.3 Progress 3
Applying all squash and stretch into the whole movement of the bouncing ball, add it on the ball when it is going to hit the ground, hit on the ground, and bounce after hitting the ground, I add a normal movement in the first movement of ball hitting the ground to made it more specific as it is the highest movement to the low movement to show the ball hit the ground strongly.
Figure 2.4 Progress 4 bouncing ball with squash and stretch

Adding tail to the ball

Figure 2.5 Progress 5 tail 
Figure 2.6 Progress tail movement
Figure 2.7 Progress 6 tail changing when approaching ground

Figure 2.8 Progress 6 Tail full movement

Submission

Figure 2.9 First Submission 




Feedback

Week 3 07.05.2024

The animation need to be on 2 for the whole animation, cannot mesh on 1 and on 2 together as it would made the animation frame to be weird.

Week 4 14.05.2024



Reflection

Exercise 1

Through this practice, I learn about how timing and spacing affect the smoothness and the quality of an animation, it's not just putting the frame for the same timing, it need to be have a slow in and slow out regarding of movement, it can add some excitement to it, adding more frame to the motion will made it slow but more clearly on the movement, putting less frame will made it move like a flash, create a sense of speed to it.

Exercise 2

Through this practice, I learn how to add squash and stretch to it, not just drawing some frame without following the last frame, squash and stretch can also show the material of the object in the animation, and it also show a sense of speed and gravity to it.

Further Reading



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