23.04.2024 - 28.05.2024/Week 1 - Week 6
Guan Wee Lun/0364012
Animation Fundamentals/Bachelor of Design in Creative Media
Task 1: Exercise
List
Lectures
Week 1 23.04.2024
~Briefing~
Brief about the 10 principles that we need to learn before making an animation, and the project break down for our final project, giving us preferences of our final project as a guidance of what to do for this module
Week 2 30.04.2024
Animation Principles ~ Fluid and Flow~
Frame Rate
24 Fps = Film ( Cinema )
-Projector
-Digital
25 Fps ~ 30 Fps = Video
25 Fps PAL Mostly in Malaysia
Analogue TV 4:3
Digital TV 16:9
Standard HD 720p 1280:720
Full/Ultra HD 2K (1080p) 1920 x 1080
"Size can be consider as Academy, Cinematric,2K, 4K"
Play Back
-VLC
-Media Player
-Quick Time
-Mp4
Timing
~ Duration of Action ~
Pause or Hold can be considered as a full stop or a comma in a sentence
More drawing to be slow in animation
less drawing to be quick in animation
Spacing
Slow In
Slow Out
Timing chart
On 1 need a lot of drawing
On 2 is the ideal
On 3
number of drawing can be adjust by the amount of plot in
ARCS
ARC is the curve path of the animation that can be accelerate or decelerate to
Week 3 14.05.2024
Squash & Stretch
- By adding squash & Stretch. it show the material and motion.
- The rules of Squash & Stretch should preserve the volume of the object
Instruction
Task 1
Exercise 1 - Bouncing Ball Animation
Requirement:
Using OpenToonz to animate normal weight with moderate timing of bouncing ball (Soccer ball).
Applying the animation principles that you have learned on Week 2, Timing, Spacing, Slow in & Slow out and Arcs is required.
You may refer to any bouncing ball video to get the sense of the right timing.
The required frame rate is 24fps, 16:9 aspect ratio with resolution of 1280 x 720 (HD 720p)
The final animation should be animated on ‘2’ with clean up stroke and output as .mp4 format.
Upload progress in your e-portfolio and update the link on MYTIMES platform as submission.
Attach the OpenToonz file for animation feedback.
Deadline for submission is by the next class on Week 3 (Sunday)
Progress
Figure 1.1 Progression 1 Stage
First I set up the stage with a line that let the ball to bounced on.
Figure 1.2 Progression 2 ball
Next I draw a highlighted green ball
Figure 1.3 Progression 3 line arc
Next Set up the movement path for the ball to bounced.
Figure 1.4 Progression 4 framing
set up the same timing for the line art and line stage as it's not moving for every frame
Figure 1.5 Progression 5 Framing for ball
Next set up the movement of the basic as reaching the line and bouncing the top.
Figure 1.6 Progression 6 frame
Lastly, add frame to make it move and animate on 2.
Submission
Figure 1.7 Submission 1
Final Submission (Exercise 2)
Figure 1.6 Submission 2(Final Submission)
Task 2
EXERCISE 2: BOUNCING BALL WITH TAIL ANIMATION
Using OpenToonz, you are required to animate a bouncing ball by applying squash and stretch principles that show elasticity of the material and giving it a life as a character through pose to pose animation method. Attached to the squashy and stretchy ball is a tail which you need to show its flexibility of motion by applying the principles of Drag, Follow Through and Overlapping action through a straight ahead animation method.
Applying the animation principles that you have learned on Week 2, Timing, Spacing, Slow in & Slow out and Arcs is required as part of the process.
You may refer to any bouncing ball video to get the sense of the right timing.
The required frame rate is 24fps, 16:9 aspect ratio with resolution of 1280 x 720 (HD 720p)
The final animation should be animated on ‘2’ with clean up stroke and output as .mp4 format.
Upload progress and final work on your e-portfolio and update the link on MYTIMES platform as submission.
Attach the Adobe Animate file for animation feedback.
Deadline for submission is by the next class.
Progress
First of all, applying the principles of Squash and stretch to exercise 1.
Figure 2.1 Progress 1( Stretch)
By applying stretch into the movement of the ball falling down, it made the ball to look faster and more like a ball.
Figure 2.2 Progress 2( Squash)
Applying squash into the movement of hitting the grown to made it as a ball, and show the material of the object is a normal ball.

Figure 2.3 Progress 3
Applying all squash and stretch into the whole movement of the bouncing ball, add it on the ball when it is going to hit the ground, hit on the ground, and bounce after hitting the ground, I add a normal movement in the first movement of ball hitting the ground to made it more specific as it is the highest movement to the low movement to show the ball hit the ground strongly.
Figure 2.4 Progress 4 bouncing ball with squash and stretch
Adding tail to the ball
Figure 2.5 Progress 5 tail
Figure 2.6 Progress tail movement
Figure 2.7 Progress 6 tail changing when approaching ground
Figure 2.8 Progress 6 Tail full movement
Submission
Figure 2.9 First Submission
Feedback
Week 3 07.05.2024
The animation need to be on 2 for the whole animation, cannot mesh on 1 and on 2 together as it would made the animation frame to be weird.
Week 4 14.05.2024
Reflection
Exercise 1
Through this practice, I learn about how timing and spacing affect the smoothness and the quality of an animation, it's not just putting the frame for the same timing, it need to be have a slow in and slow out regarding of movement, it can add some excitement to it, adding more frame to the motion will made it slow but more clearly on the movement, putting less frame will made it move like a flash, create a sense of speed to it.
Exercise 2
Through this practice, I learn how to add squash and stretch to it, not just drawing some frame without following the last frame, squash and stretch can also show the material of the object in the animation, and it also show a sense of speed and gravity to it.
Further Reading
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